Stomp the Floor to Alter Zoop's Mood |
|
Five foot pads at IDC were used to switch between facial expressions of Zoop. They come in through MIDI and are fetched in fetchb1to5. logic1 treats the 5 pads as a radio button, where all channels are zero excep the last channel that went on, which remains at value 1. The 5 channels are used to blend 5 facial poses, represented at a set of about 20 animation channels. ![]() ![]() ![]() Lag1 causes the 5 blending channels to not switch immediately, but to gradually go from one pose to another (with a bit of overshoot). SHAKE_wave is a Fetch CHOP that gets a repeating up-and-down bobbing motion. The 5 blending channel are the CHOP called EXPORT, which is actually a Blend CHOP. |
|
![]() Each of the facial poses is stored in the fetch4 CHOP. An animator pre-keyframed the poses in the channel editor, pulled them together in the fetch4 CHOP. The trim1 and shift CHOPs output the channels at one pose. The EXPORT CHOP, a Blend CHOP blends these poses based on the 5 blending channels coming from math1. The EXPORT CHOP sends the resulting channels to different objects and SOPs. The results of the blend are seen in the partial graph below |
|
![]() |
|
|